The latest trend in gaming seems to be
a focus on characters—developing their personalities and ignoring
the numbers or, more likely, using the numbers as a way of
development the characters as more than just stat blocks. How can I
get my players to roleplay? How can I get my players to involve their
PCs more with the game? How can I integrate my PCs' backstories into
the world? These are common questions asked by GMs that focus on the
Player Characters. Players are asking similar questions. How can I
better develop my character and his/her personality? What are my
character's motivations?
All of those questions are good
questions to ask and can help build an involved game that can draw a
lot of attention to the characters; however, perhaps we spend too
much time worrying about PCs and perhaps we focus on them too much.
As players, it is easy to look to your
character as your portal into the game world: as a vessel that lets
you experience all that the world has to offer; therefore, it's easy
to put all of our focus on development that character to be exactly
what we want. This can create some issues, and many of them are
common for us to experience.
Often, we will make a character and
have an ideal development for that character. We can picture the
character perfectly in our minds and know their personality in and
out, but when we play the character, we grow disappointed in how they
turn out. This might be because when we picture the character in our
minds, he or she is the main focus—the main character, but when we
play that isn't true; all of the PCs become the main character and,
in a sense, none of them do. We each focus on our own characters and
their developments while ignoring all the other characters and
possibly even the world itself.
What if we began asking different
questions? What is an interesting story that I can run to get my
players interested? What's a cool situation that I can throw in to
force the characters to work together? How can I take my players'
focus off their characters and put it toward the world? Some of these
go hand-in-hand with the previous questions. Integrating a
character's backstory into your game is a great way to attract
attention from that player, and what if the characters all had a
shared backstory that they all created together?
For players, different questions need
to be asked. Instead of 'What would my character do in this
situation?' try asking 'What would be the coolest thing to do in this
situation?' or 'What is my character capable of and how can I abuse
that here to spice things up?' Instead of asking 'How can I better
develop my character's personality?' try asking 'How can I form a
better relationship between my character and the others in the
party?'
What if the players in your game asked
those questions? What if there was more inner-party roleplay? What if
there was more 'What do you think, guys? Would that be cool?' Would
you have more fun? Would you be disappointed in your character's
development?
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